Computer Science
Virtual Reality
100%
Responder
59%
Mixed Reality
48%
Dashboards
22%
Customisation
22%
Sensory Stimulus
18%
Realism
15%
Extended Reality
14%
Training Session
14%
Key Performance Indicator
14%
Social Presence
14%
Artificial Intelligence
13%
Skill Training
12%
Training Environment
12%
Physiological Data
11%
Learning Process
11%
Law Enforcement Agency
11%
Physiological Signal
11%
Stressful Situation
11%
Fidelity Prototype
11%
Medium Fidelity
11%
Brainstorming Session
11%
Tangible Object
11%
Mhealth Application
11%
Practical Understanding
11%
Use Case
11%
virtual agent
11%
Application Domain
11%
Virtual Patient
11%
Conversational Agent
11%
Team Performance
11%
Performance Metric
11%
Comparative Analysis
11%
Usability Study
11%
User Preference
11%
Decision-Making
11%
Threat Assessment
11%
Situation Awareness
11%
Virtual Training
9%
Observational Data
7%
Mobile Technology
7%
Push Notification
7%
Mobile Application
7%
Ethical Consideration
7%
Learning Experiences
7%
Visual Stimuli
5%
Mobile Platform
5%
Medical Equipment
5%
High Technology
5%
Immersive Virtual Reality
5%