Computer Science
Quality-of-Experience
100%
Video Streaming
46%
Virtual Reality
44%
Subjective Quality
21%
YouTube
19%
User Experience
16%
Cellular Network
15%
Internet Connection
14%
Multimedia
14%
Transport Control Protocol
14%
Bandwidth Requirement
14%
Visual Quality
11%
Perceptual Quality
9%
Multimedia Service
9%
Service Provider
9%
Subjective Assessment
8%
video encoding
8%
head mounted display
8%
Growing Importance
8%
Training Application
7%
Quality of Service
7%
Telepresence
7%
Software Development
7%
Robot Control
7%
Assembly Instruction
7%
Industry 4.0
7%
Networking Stack
7%
Application Management
7%
Business Models
7%
Prediction Performance
7%
Uncertainty Estimation
7%
Compression Efficiency
7%
Technical Approach
7%
Application Layer
7%
Viewing Distance
7%
Work Experience
7%
Theoretical Framework
7%
Live Streaming
7%
Dynamic Information
7%
Task Completion Time
7%
Software Product
7%
Video Representation
7%
Content Distribution
7%
Related Factor
7%
Virtual Environments
7%
Assessment Method
7%
Machine Learning
7%
Immersive Virtual Reality
7%
Point Difference
7%
Interactive System
7%
Engineering
Just Noticeable Difference
24%
Metrics
17%
Video Streaming
17%
Cellular Network
16%
Quality of Experience
14%
Degree of Freedom
14%
Virtual Reality
7%
Two Dimensional
7%
Holograms
7%
Millisecond
7%
Augmented Reality
7%
Application Layer
7%
End Device
7%
Step Size α
7%
Sustainable Future
7%
Learning System
7%
Road
7%
Wide Area Network
7%
Design Element
7%
Point Cloud
7%
Quality Level
6%
End-Users
5%