Be a Buddy not a Bully - Two Educational Games to Help Prevent Bullying in Schools

Simone Kriglstein (Vortragende:r), Fabian Hengstberger, Florian Fribert, Katharina Stiehl, Beate Schrank, Alexander Pfeiffer, Thomas Wernbacher, Günter Wallner

    Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung

    Abstract

    Bullying can have various negative short and long-term consequences for adolescents. With online technology expanding the occasions for bullying, developing solutions to prevent bullying and cyberbullying has become even more pressing. We have developed two prototypes of educational games to raise awareness of the consequences of bullying among adolescents by putting them into the role of a bystander. The two games differed in the form of gameplay: one allowed for explorative play while the other used a linear narrative. We report on first results obtained by evaluating both games in classrooms and reflect on how integrating such games into a classroom context can be beneficial.
    OriginalspracheEnglisch
    TitelExtended Abstracts of the 2020 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ´20 EA)
    Seiten287-291
    Seitenumfang5
    DOIs
    PublikationsstatusVeröffentlicht - 2020
    VeranstaltungAnnual Symposium on Computer-Human Interaction in Play (CHI PLAY' 20) -
    Dauer: 2 Nov. 20204 Nov. 2020

    Konferenz

    KonferenzAnnual Symposium on Computer-Human Interaction in Play (CHI PLAY' 20)
    Zeitraum2/11/204/11/20

    Research Field

    • Former Research Field - Experience Business Transformation

    Schlagwörter

    • educational games
    • bullying
    • classroom
    • awareness

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