Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory Design

Huu Quynh Huong Nguyen (Vortragende:r), Alexandra Windisch, Simone Kriglstein

Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung


Participatory Design (PD) aims to create technological solutions that improve users’ lives and to foster users’ empowerment. While PD has received extensive attention regarding its processes and methods, less research exists on the effects of PD. With the increasing inclusion of Extended Reality (XR) into PD, this gap necessitates a critical analysis of how and to which end XR can be best used in PD activities to achieve the desired effects. Through the analysis of 16 XR prototyping workshops, we explore the impact of immersive and non-immersive XR prototyping on PD effects. Furthermore, we delineate differences between the immersive and non-immersive approaches. Our work contributes to a comprehensive understanding of the effects of XR prototyping for PD, rooted in theoretical and empirical insights. It further illustrates what each approach offers and presents design considerations to assist practitioners in successfully integrating XR prototyping into their design practice.
TitelProceedings of the 2024 ACM Designing Interactive Systems Conference
ErscheinungsortNew York, NY, USA
PublikationsstatusVeröffentlicht - 1 Juli 2024
VeranstaltungACM Conference on Designing Interactive Systems (DIS) 2024 - IT University, Copenhagen, Dänemark
Dauer: 1 Juli 20245 Juli 2024


NameDIS '24
Herausgeber (Verlag)Association for Computing Machinery


KonferenzACM Conference on Designing Interactive Systems (DIS) 2024

Research Field

  • Experience Business Transformation


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