Blockchain Technologies and Games: A Proper Match?

Alexander Pfeiffer (Vortragende:r), Simone Kriglstein, Thomas Wernbacher

    Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung

    Abstract

    Not only have virtual currencies in digital games from the pre- Blockchain era helped to understand digital currency systems, but the idea that digital objects can have monetary value is a question of faith that has been expressed primarily through the gaming industry. In the world of business this is now called the ´token economy´. Blockchain as a technology can do much more, besides payment processing with cryptocurrencies, utility tokens can be created to secure in-game currencies and items, gamification systems can be made more transparent while strengthening the privacy of the players and even whole game ecosystems can be secured by Blockchain. However, this is still a very young technology and that there is a certain technological war of faith as well as a big area of scams around and with Blockchain-based systems and tokens. In this paper we will present a bird´s eye view, based on results of the expert interviews, of how Blockchain as technology is connected to the different aspects of games and play.
    OriginalspracheEnglisch
    TitelFDG '20: International Conference on the Foundations of Digital Games
    Seiten1-4
    Seitenumfang4
    DOIs
    PublikationsstatusVeröffentlicht - 2020
    VeranstaltungProceedings of the 15th International Conference on The Foundations of Digital Games. FDG 2020 -
    Dauer: 15 Sept. 202018 Sept. 2020

    Konferenz

    KonferenzProceedings of the 15th International Conference on The Foundations of Digital Games. FDG 2020
    Zeitraum15/09/2018/09/20

    Research Field

    • Former Research Field - Experience Business Transformation

    Schlagwörter

    • Blockchain
    • digital games
    • serious games
    • gamification

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