Abstract
The project Virtual Pursuit makes use of the behavior changing
potential of games to foster the awareness of alternative travel modes and routes. This demo will showcase a multimodal collectible card game themed within the mobility context that aims at increasing awareness for sustainable mobility alternatives. The game is conceptualized as a persuasive Smartphone application and prototypically implemented in an analog version.
Originalsprache | Englisch |
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Titel | 11th International Conference on Persuasive Technology. Adjunct Proceedings |
Redakteure/-innen | Alexander Meschtscherjakov, Boris De Ruyter, Verena Fuchsberger, Martin Murer, Manfred Tscheligi |
Seitenumfang | 4 |
Publikationsstatus | Veröffentlicht - 2016 |
Veranstaltung | PERSUASIVE 2016 - 11th International Conference on Persuasive Technology - Dauer: 5 Apr. 2016 → 7 Apr. 2016 |
Konferenz
Konferenz | PERSUASIVE 2016 - 11th International Conference on Persuasive Technology |
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Zeitraum | 5/04/16 → 7/04/16 |
Research Field
- Ehemaliges Research Field - Mobility Systems
- Ehemaliges Research Field - Technology Experience