Designing game-based moral courage

Wolfgang Hochleitner (Vortragende:r), Jeremiah Diephuis, Anke Schneider, Julia Himmelsbach

Publikation: Beitrag in Buch oder TagungsbandBeitrag in Tagungsband ohne Präsentation


We describe an approach to designing games that convey the principles and actions related to moral courage. We show that these games can be categorized as persuasive social impact games because they aim to trigger a specific behavioral change, namely acting morally courageous to become an active bystander ready to intervene when necessary. We base our design strategies on findings from the literature that identify relatedness and autonomy as important aspects of moral courage. Together with a list of factors that enable morally courageous behavior, we develop a narrative used in three distinct game designs for a hybrid card game, a virtual reality experience, and an urban game. We give a list of essential considerations that should be considered for the narrative as well as aspects of the VR experience. We also describe the games, report findings from user tests and discuss the paradox of agency that can occur with such games. Our results indicate that these games were effective as people could expand their repertoire of actions and initiate a process of reflection.
TitelFreedom | Oppression | Games & Play
Redakteure/-innenNikolaus Koenig, Natalie Denk, Alexander Pfeiffer, Thomas Wernbacher, Simon Wimmer
ISBN (elektronisch)978-3-903470-08-8
PublikationsstatusVeröffentlicht - 26 Sept. 2023
VeranstaltungFROG – Future and Reality of Gaming 2022 - University for Continuing Education Krems, Krems, Österreich
Dauer: 25 Nov. 202227 Nov. 2022


SonstigesFROG – Future and Reality of Gaming 2022

Research Field

  • Experience Business Transformation
  • Ehemaliges Research Field - Experience Measurement


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