Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports

Alexander Pfeiffer (Vortragende:r), Thomas Wernbacher, Natalie Denk, Simone Kriglstein

Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung

Abstract

The rise of interest in Esports and in spectating other people playing games increased over the years and has developed into a mass phenomenon. However, there still exists a big gap between people who love Esports and people who don´t. This gap itself was probably just as big several years ago as it is today, only the number of Esports fans has increased. Nevertheless, there seems to be no grey area, either one stands on one side or on the other. In this paper we will discuss several possible reasons for this phenomenon with the goal to initiate a discussion for finding ways and strategies to close this gap.
OriginalspracheEnglisch
TitelWorkshop proceedings "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020
Seitenumfang4
PublikationsstatusVeröffentlicht - 2020
VeranstaltungWorkshop "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020 -
Dauer: 1 Jan. 2020 → …

Konferenz

KonferenzWorkshop "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020
Zeitraum1/01/20 → …

Research Field

  • Experience Business Transformation

Schlagwörter

  • Esports; Perception; Rules; Media; Fan community

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