Abstract
The rise of interest in Esports and in spectating other people playing games increased over the years and has developed into a mass phenomenon. However, there still exists a big gap between people who love Esports and people who don´t. This gap itself was probably just
as big several years ago as it is today, only the number of Esports fans has increased. Nevertheless, there seems to be no grey area, either one stands on one side or on the other. In this paper we will discuss several possible reasons for this phenomenon with the
goal to initiate a discussion for finding ways and strategies to close this gap.
Originalsprache | Englisch |
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Titel | Workshop proceedings "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020 |
Seitenumfang | 4 |
Publikationsstatus | Veröffentlicht - 2020 |
Veranstaltung | Workshop "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020 - Dauer: 1 Jan. 2020 → … |
Konferenz
Konferenz | Workshop "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020 |
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Zeitraum | 1/01/20 → … |
Research Field
- Experience Business Transformation
Schlagwörter
- Esports; Perception; Rules; Media; Fan community