Abstract
In design, we often deal with complex problems that require par ticipatory, embodied sensemaking to solve. There are abundant
design tools available both physical and digital to support these
activities. While digital tools have continued to gain presence in
the design processes over the last decades, due to, e.g., widened
availability, improved flexibility, and the potential to increase pro ductivity, physical tools and analogue practices still hold a solid place in the design process for many designers. To bridge the gap between the physical and digital, and to benefit from the best of
both worlds in tools for design, hybrid tools are being developed.
This paper aims to identify design opportunities for future hybrid
design tools, by exploring the characteristics of designing for partic ipatory, embodied sensemaking, in the context of physical, digital, and hybrid tools.
Originalsprache | Englisch |
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Titel | Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction |
Seiten | 1-10 |
Seitenumfang | 10 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2022 |
Veranstaltung | TEI 2022: 16th International Conference on Tangible, Embedded, and Embodied Interaction - Dauer: 13 Feb. 2022 → 16 Feb. 2022 |
Konferenz
Konferenz | TEI 2022: 16th International Conference on Tangible, Embedded, and Embodied Interaction |
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Zeitraum | 13/02/22 → 16/02/22 |
Research Field
- Former Research Field - Experience Business Transformation
Schlagwörter
- 1. Quartal 2022