I´m There! The Influence of Virtual Reality and Mixed Reality Environments Combined with Two Different Navigation Methods on Presence

Mario Lorenz (Vortragende:r), Marc Busch, Lukas Rentzos, Manfred Tscheligi, Philipp Klimant, Peter Fröhlich

Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung

Abstract

For various VR/MR/AR applications, such as virtual usability studies, it is very important that the participants have the Feeling that they are really in the environment. This feeling of "being" in a mediated environment is described as presence. Two important factors that influence presence are the level of immersion and the navigation method. We developed two navigation methods to simulate natural walking using a Wii Balance Board and a Kinect Sensor. In this preliminary study we examined the effects of these navigation methods and the level of immersion on the participants´ perceived presence in a 2x2 factorial between-subjects study with 32 participants in two different VEs (Powerwall and Mixed-Reality-See-Through-Glasses). The results indicate that reported presence is higher for the Kinect navigation and Powerwall for some facets of presence.
OriginalspracheEnglisch
Titel2015 IEEE Virtual Reality Conference (VR). Proceedings
Seiten223-224
Seitenumfang2
PublikationsstatusVeröffentlicht - 2015
VeranstaltungVR 2015 IEEE Virtual Reality -
Dauer: 23 März 201527 März 2015

Konferenz

KonferenzVR 2015 IEEE Virtual Reality
Zeitraum23/03/1527/03/15

Research Field

  • Ehemaliges Research Field - Technology Experience

Schlagwörter

  • Presence
  • User Studies
  • 3D Navigation
  • Mixed Reality

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