Abstract
By incorporating game elements into e-participation tools, municipalities and scholars alike are aiming to reach participants beyond the "usual suspects". However, it is little known how different social groups react to the concept of gamified participation. While younger individuals are said to approve of games, older generations are thought to oppose game-like systems. This paper reports on the evaluation of a gamified mobile participation platform, focusing on participants' attitudes towards game-like aspects as well as their interest in urban planning. Our results show that while younger as well as older individuals remain ambivalent towards gamified participation, youth is more inclined to be in favor of the approach. Contrary to common assumptions, younger individuals are not less interested in urban planning and participation
Originalsprache | Englisch |
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Titel | MUM '16 Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia |
Seiten | 343-346 |
Seitenumfang | 4 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2016 |
Veranstaltung | MUM 2016 - 15th International Conference on Mobile and Ubiquitous Multimedia - Dauer: 12 Dez. 2016 → 15 Dez. 2016 |
Konferenz
Konferenz | MUM 2016 - 15th International Conference on Mobile and Ubiquitous Multimedia |
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Zeitraum | 12/12/16 → 15/12/16 |
Research Field
- Ehemaliges Research Field - Technology Experience
Schlagwörter
- e-participation; gamification; age; gamified participation