Inclusive Gamified Participation: Who are we inviting and who becomes engaged?

Sarah-Kristin Thiel (Vortragende:r), Michaela Reisinger, Kathrin Röderer, Matthias Baldauf

Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung

Abstract

Recent evaluations have shown that up until now, e-participation platforms have not been very effective in involving citizens in public decision-making. This is partly due to these novel forms of engagement not seeming to reach citizens beyond the "usual suspects" of public participation. A trending approach to make these platforms more attractive, especially for less involved social groups, is to incorporate game-like elements. This research investigates the influence of demographical variables on participation and motivation when using a mobile gamified participation application. Our results show that participation was affected by age. The data further suggests that youth is both interested in urban planning and welcomes mobile participation forms, whereas older individuals feel less invited by novel technologies and engage less. Yet, older individuals and those less enthusiastic about games were not entirely put off by the included game elements.
OriginalspracheEnglisch
TitelProceedings of the 52nd Hawaii International Conference on System Sciences
Seiten3151-3160
Seitenumfang10
DOIs
PublikationsstatusVeröffentlicht - 2019
Veranstaltung52nd Hawaii International Conference on System Sciences 2019 (HICCS) -
Dauer: 1 Jan. 2019 → …

Konferenz

Konferenz52nd Hawaii International Conference on System Sciences 2019 (HICCS)
Zeitraum1/01/19 → …

Research Field

  • Ehemaliges Research Field - Capturing Experience

Schlagwörter

  • Government Services: Innovation
  • Strategy and Assessment Digital Government
  • e-participation
  • gamification
  • generational divide
  • inclusiveness

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