Introducing PlaNet - A Tool for Visualizing Player Communities

Günter Wallner, Simone Kriglstein (Vortragende:r)

Publikation: Beitrag in Buch oder TagungsbandBeitrag in Tagungsband mit PosterpräsentationBegutachtung

Abstract

Online gaming has taken on an indispensable role in popular culture and with it interest in understanding all types of player communities - be it directly within our around a game - shi?ed into the focus of aSention of game developers. While research on player networks has proliferated, visualization of these communities and networks has received liSle consideration. In this paper we introduce PlaNet, a tool speciEurocally targeted toward visualizing Player Networks. We refect on the present state of development and utilize a social network derived from data from the matchmaking website the100.io to demonstrate its current visualization capabilities.
OriginalspracheEnglisch
TitelProceedings of the 13th International Conference on the Foundation of Digital Games - FDG'18
Seitenumfang4
DOIs
PublikationsstatusVeröffentlicht - 2018
VeranstaltungFDG´18 Foundations of Digital Games 2018 -
Dauer: 7 Aug. 201810 Aug. 2018

Konferenz

KonferenzFDG´18 Foundations of Digital Games 2018
Zeitraum7/08/1810/08/18

Research Field

  • Ehemaliges Research Field - Capturing Experience

Schlagwörter

  • Player Communities
  • Social Networks
  • Visualization

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