Learning by Playing: Student Strategies and Struggles in a Visualization Literacy Game

Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung

Abstract

Students often struggle to interpret data visualizations, yet these skills are increasingly important nowadays. This paper explores how high-school students interact with an educational game designed to teach data visualization skills. Eighteen students (ages 13–17) played through four levels focused on different data visualization types: line chart, area chart, stacked area chart, and stream graph. By analyzing detailed gameplay logs and observational notes, we found that students performed well on familiar charts but struggled more with complex ones. The results highlight the value of clear feedback, gradual difficulty, and motivational features in helping students better understand visual data.
OriginalspracheEnglisch
TitelProceedings of the 18th International Symposium on Visual Information Communication and Interaction
Herausgeber (Verlag)Association for Computing Machinery (ACM)
Seiten1-8
ISBN (elektronisch)9798400718458
ISBN (Print)9798400718458
DOIs
PublikationsstatusVeröffentlicht - 18 Dez. 2025
VeranstaltungVINCI 2025: International Symposium on Visual Information Communication and Interaction - Linz, Österreich
Dauer: 1 Dez. 20253 Dez. 2025
Konferenznummer: 18
https://vinci2025.games.cg.jku.at/

Konferenz

KonferenzVINCI 2025: International Symposium on Visual Information Communication and Interaction
KurztitelVINCI 2025
Land/GebietÖsterreich
StadtLinz
Zeitraum1/12/253/12/25
Internetadresse

Research Field

  • Social Experience

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