Abstract
Digital games are playing an increasingly important role in today´s
youth culture. Related phenomena, such as Let´s Plays and e-sports
are consumed by numerous adolescents but are also becoming
increasingly prominent as career choices. This paper presents the
results of a group interview with experts in the field of digital
gaming and embeds the findings in a project that aims to elaborate
pedagogical potentials of these practices in a school context. Our
participants provide insights into their careers and, based on their
experiences, discuss possible barriers to Let´s Plays and streaming
in the pedagogical field, but also elaborate on competencies that
can be strengthened through the creative, self-determined creation
of gameplay-based media.
Originalsprache | Englisch |
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Titel | Extended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21) |
Seiten | 314-319 |
Seitenumfang | 6 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2021 |
Veranstaltung | CHI Play '21: The Annual Symposium on Computer-Human Interaction in Play - Dauer: 18 Okt. 2021 → 21 Okt. 2021 |
Konferenz
Konferenz | CHI Play '21: The Annual Symposium on Computer-Human Interaction in Play |
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Zeitraum | 18/10/21 → 21/10/21 |
Research Field
- Former Research Field - Experience Business Transformation
Schlagwörter
- E-Sports; Let´s Play; Game-based Learning; ICT Competencies