Let´s Play - Professional Views on Barriers and Potentials in Digital Gaming and E-Sports

Barbara Göbl (Vortragende:r), Suzana Jovicic, Natalie Denk, Simone Kriglstein

    Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung

    Abstract

    Digital games are playing an increasingly important role in today´s youth culture. Related phenomena, such as Let´s Plays and e-sports are consumed by numerous adolescents but are also becoming increasingly prominent as career choices. This paper presents the results of a group interview with experts in the field of digital gaming and embeds the findings in a project that aims to elaborate pedagogical potentials of these practices in a school context. Our participants provide insights into their careers and, based on their experiences, discuss possible barriers to Let´s Plays and streaming in the pedagogical field, but also elaborate on competencies that can be strengthened through the creative, self-determined creation of gameplay-based media.
    OriginalspracheEnglisch
    TitelExtended Abstracts of the 2021 Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '21)
    Seiten314-319
    Seitenumfang6
    DOIs
    PublikationsstatusVeröffentlicht - 2021
    VeranstaltungCHI Play '21: The Annual Symposium on Computer-Human Interaction in Play -
    Dauer: 18 Okt. 202121 Okt. 2021

    Konferenz

    KonferenzCHI Play '21: The Annual Symposium on Computer-Human Interaction in Play
    Zeitraum18/10/2121/10/21

    Research Field

    • Former Research Field - Experience Business Transformation

    Schlagwörter

    • E-Sports; Let´s Play; Game-based Learning; ICT Competencies

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