Abstract
Playful activities are regarded to be a promising way for fostering
children´s geometric thinking and understanding. In this paper
we introduce Lost My Way, an educational game about geometric
transformations targeted at middle school children of about 10 years
of age. We describe the design of the game and report preliminary
results and experiences gained from the first two stages of our
iterative development process which included a playtesting session
and an on-site evaluation at a local middle school.
Originalsprache | Englisch |
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Titel | Proceedings of the 13th International Conference on the Foundations of Digital Games - FDG'18 |
Seitenumfang | 4 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2018 |
Veranstaltung | FDG´18 Foundations of Digital Games 2018 - Dauer: 7 Aug. 2018 → 10 Aug. 2018 |
Konferenz
Konferenz | FDG´18 Foundations of Digital Games 2018 |
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Zeitraum | 7/08/18 → 10/08/18 |
Research Field
- Ehemaliges Research Field - Capturing Experience
Schlagwörter
- Game Based Learning
- Evaluation
- Geometry