Abstract
Research has shown that personalization of persuasive games along certain dimensions (e.g. gender, player types) can increase the persuasive effect. However, when designing a personalized game the question arises, which play-er characteristics should be used as personalization factors? Considering too many factors quickly results in extensive or even unmanageable design efforts, whereas focusing on too few leads to the risk of stereotyping or addressing only a small part of the target group. In this position paper, we discuss issues of per-sonalization in design practice and present the approach we choose in designing persuasive games for promoting an active lifestyle. We conclude with the need for empirical research in order to estimate costs and benefits of personalization.
Originalsprache | Englisch |
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Titel | Proceedings of the International Workshop on Personalization in Persuasive Technology |
Redakteure/-innen | Rita Orji, Michaela Reisinger, Marc Busch, Arie Dijkstra, Agnis Stibe, Manfred Tscheligi |
Seiten | 40-43 |
Seitenumfang | 4 |
Publikationsstatus | Veröffentlicht - 2016 |
Veranstaltung | PERSUASIVE 2016 - 11th International Conference on Persuasive Technology - Dauer: 5 Apr. 2016 → 7 Apr. 2016 |
Konferenz
Konferenz | PERSUASIVE 2016 - 11th International Conference on Persuasive Technology |
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Zeitraum | 5/04/16 → 7/04/16 |
Research Field
- Ehemaliges Research Field - Technology Experience