Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games

Elke Mattheiss (Vortragende:r), David Sellitsch, Marc Busch, Wolfgang Hochleitner, Josef Froschauer, Manfred Tscheligi

Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung

Abstract

Research has shown that personalization of persuasive games along certain dimensions (e.g. gender, player types) can increase the persuasive effect. However, when designing a personalized game the question arises, which play-er characteristics should be used as personalization factors? Considering too many factors quickly results in extensive or even unmanageable design efforts, whereas focusing on too few leads to the risk of stereotyping or addressing only a small part of the target group. In this position paper, we discuss issues of per-sonalization in design practice and present the approach we choose in designing persuasive games for promoting an active lifestyle. We conclude with the need for empirical research in order to estimate costs and benefits of personalization.
OriginalspracheEnglisch
TitelProceedings of the International Workshop on Personalization in Persuasive Technology
Redakteure/-innenRita Orji, Michaela Reisinger, Marc Busch, Arie Dijkstra, Agnis Stibe, Manfred Tscheligi
Seiten40-43
Seitenumfang4
PublikationsstatusVeröffentlicht - 2016
VeranstaltungPERSUASIVE 2016 - 11th International Conference on Persuasive Technology -
Dauer: 5 Apr. 20167 Apr. 2016

Konferenz

KonferenzPERSUASIVE 2016 - 11th International Conference on Persuasive Technology
Zeitraum5/04/167/04/16

Research Field

  • Ehemaliges Research Field - Technology Experience

Fingerprint

Untersuchen Sie die Forschungsthemen von „Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games“. Zusammen bilden sie einen einzigartigen Fingerprint.

Diese Publikation zitieren