Abstract
Orientation and Mobility (O&M) training is an important aspect in the education of visually impaired students. In this work we present a scavenger hunt-like location-based game to support O&M training. In two comparative studies with blind and partially sighted students and interviews with teachers we investigate if a mobile game played in the real world is a suitable approach to support O&M training and if a mobile location-based O&M training game is preferred over a game played in a virtual world. Our results show that a mobile location-based game is a fruitful approach to support O&M training for visually impaired students, and that a mobile location based game is preferred over playing in a virtual world. Based on the gathered insights we discuss implications for using mobile location-based games in O&M training.
Originalsprache | Englisch |
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Titel | MobileHCI '18 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services |
Seitenumfang | 12 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2018 |
Veranstaltung | MobileHCI 2018: 20th International Conference on Human-Computer Interaction with Mobile Devices and Services - Dauer: 3 Sept. 2018 → 6 Sept. 2018 |
Konferenz
Konferenz | MobileHCI 2018: 20th International Conference on Human-Computer Interaction with Mobile Devices and Services |
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Zeitraum | 3/09/18 → 6/09/18 |
Research Field
- Ehemaliges Research Field - Technology Experience
Schlagwörter
- Location-based Games; Serious Games; Visually Impaired; Orientation & Mobility Training