Abstract
In the following paper, we discuss the use of Lets Play video production in formal educational settings. We outline previous findings regarding the diverse skill set addressed by actively creating Lets Plays and discuss the methodology of StreamIT!, a project aiming to create teaching concepts and materials in order to playfully foster collaboration, digital literacy, communicative and creative skills in the classroom and inspire interest in technology. We outline our workshop procedure and discuss how Lets Play video production may accommodate constructionist learning approaches. Finally, we present a first implementation of the playful workshop concept in two sessions in a fourth grade class in primary school. While the workshop was well received by students, some remaining practical hurdles are identified and addressed.
Originalsprache | Englisch |
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Titel | Extended Abstracts of the Annual Symposium on Computer- Human Interaction in Play (CHI PLAY ’22 EA) |
Seiten | 75-80 |
Seitenumfang | 6 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2022 |
Veranstaltung | CHIPlay '22: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play - Dauer: 2 Nov. 2022 → 5 Nov. 2022 |
Konferenz
Konferenz | CHIPlay '22: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play |
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Zeitraum | 2/11/22 → 5/11/22 |
Research Field
- Former Research Field - Experience Business Transformation
Schlagwörter
- Lets Play; Gameplay Videos; Game-based Learning; Constructionism