Abstract
Visualizations have become a relevant instrument in games user
research and analytics as well as for players to facilitate the analysis
of behavioral data, including the evaluation of spatial game metrics.
A fundamental task in this respect is to understand how different
metrics vary across the game environment and how they relate
to each other. In this paper, we evaluate a visualization based on
hexagonal binning paired with visual glyphs to represent multivariate
information. To study how much information can be encoded
in a reasonable manner we created variants with varying complexity
and measured correctness and efficiency for different types
of tasks through an online study (N = 197). Our results indicate
that players appreciated the clear display of multivariate data but
that correctness and efficiency were also largely influenced by the
visual coding and the task at hand. Based on gained insights, we
discuss implications for the design of such and similar gameplay
visualizations.
Originalsprache | Englisch |
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Titel | Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY ´20) |
Seiten | 572-584 |
Seitenumfang | 13 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2020 |
Veranstaltung | Annual Symposium on Computer-Human Interaction in Play (CHI PLAY' 20) - Dauer: 2 Nov. 2020 → 4 Nov. 2020 |
Konferenz
Konferenz | Annual Symposium on Computer-Human Interaction in Play (CHI PLAY' 20) |
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Zeitraum | 2/11/20 → 4/11/20 |
Research Field
- Former Research Field - Experience Business Transformation
Schlagwörter
- visual game analytics
- hexbin maps
- information visualization
- visualization efficiency
- user study