Playing (with) Democracy: A Review of Gamified Participation Approaches

Sarah-Kristin Thiel, Michaela Reisinger, Kathrin Röderer

Publikation: Beitrag in FachzeitschriftArtikelBegutachtung

Abstract

Although a wide range of e-Participation platforms have become available, the level of public participation has remained low. In order to promote public participation, governments around the world as well as academia are currently exploring new ways to design participation methods that are more engaging to use. One of the applied strategies is to add game elements to e-Participation platforms, in order to evoke interest among previously less interested as well as to introduce additional motivations to increase engagement. This paper provides a review of gamification strategies in e-Participation platforms, and it seeks to provide an overview of the current state of the art of so-called gamified participation initiatives. Our results suggest that only a small amount of the reviewed projects employs gamification. Moreover, gamified participation initiatives currently seem to be mostly restricted to reward-based gamification, a strategy which might only evoke short-term effects and decrease the quality of participation. Avenues to extend gamified participation are also outlined.
OriginalspracheEnglisch
Seiten (von - bis)32-60
Seitenumfang29
FachzeitschriftJeDEM
Volume8
Issue3
PublikationsstatusVeröffentlicht - 2016

Research Field

  • Ehemaliges Research Field - Technology Experience

Schlagwörter

  • e-Participation; gamified participation; review; gamification; civic games

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