Reward-based vs. Social Gamification: Exploring Effectiveness of Gamefulness in Public Participation

Sarah-Kristin Thiel (Vortragende:r)

Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung

Abstract

In the last decades, there has been a plethora of research on how to foster public participation. Recently, academia started to experiment with gamification aiming to design participation platforms more engaging as well as attract more citizens. In this paper we analyze the effects of game-inspired elements when applied in public participation applications. In particular, we focus on two types of gamification, namely reward-based gamification and social gamification. Our results suggests that while not everyone perceives gamifying participation as appropriate, social gamification has a greater potential of motivating citizens to become engaged. At the same time, we found no indications that gamification decreases the quality of participation.
OriginalspracheEnglisch
TitelNordiCHI '16 Proceedings of the 9th Nordic Conference on Human-Computer Interaction
Seitenumfang1
DOIs
PublikationsstatusVeröffentlicht - 2016
VeranstaltungNordiCHI16 - 9th Nordic Conference on Human-Computer Interaction -
Dauer: 23 Okt. 201627 Okt. 2016

Konferenz

KonferenzNordiCHI16 - 9th Nordic Conference on Human-Computer Interaction
Zeitraum23/10/1627/10/16

Research Field

  • Ehemaliges Research Field - Technology Experience

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