Special Interest Group: The Present and Future of Esports in HCI

Simone Kriglstein (Vortragende:r), Anna Lisa Martin-Niedecken, Laia Turmo Vidal, Madison Klarkowski, Katja Rogers, Selen Turkay, Magy Seif El-Nasr, Elena Márquez Segura, Anders Drachen, Perttu Hämäläinen

    Publikation: Beitrag in Buch oder TagungsbandVortrag mit Beitrag in TagungsbandBegutachtung

    Abstract

    Rapidly gaining in mainstream appeal, esports constitute a phenomenon at the intersection of different Human-Computer Interaction (HCI) perspectives-relating to games user research, multifaceted aspects of game design for performance and entertainment, design and support of social or interpersonal interaction, inclusion vs. toxicity in online communities, visualization of esports data, subdomains like physical esports, as well as connections with education and health contexts. This special interest group (SIG) will provide a space for HCI researchers and practitioners to connect and discuss themes at the intersection of HCI and esports. It will serve as a starting point for mapping the esports design and research landscape in order to identify and pursue opportunities for research, to increase awareness for collaboration in this domain within the HCI community, to share experiences and knowledge, and to establish a community to shape the future of esports.
    OriginalspracheEnglisch
    TitelExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
    Seitenumfang4
    DOIs
    PublikationsstatusVeröffentlicht - 2021
    VeranstaltungCHI 2021 - Making Waves, Combining Strengths -
    Dauer: 8 Mai 202113 Mai 2021

    Konferenz

    KonferenzCHI 2021 - Making Waves, Combining Strengths
    Zeitraum8/05/2113/05/21

    Research Field

    • Former Research Field - Experience Business Transformation

    Schlagwörter

    • esports
    • communities
    • spectatorship experience
    • health
    • training
    • education
    • mixed reality
    • streaming

    Fingerprint

    Untersuchen Sie die Forschungsthemen von „Special Interest Group: The Present and Future of Esports in HCI“. Zusammen bilden sie einen einzigartigen Fingerprint.

    Diese Publikation zitieren