Abstract
With rapid advances in streaming technology and the rise
of esports, spectating other people playing video games
has become a mass phenomenon. Today, both live video
game streaming and esports are a booming business attracting
million of viewers. This offers an opportunity for
Human-Computer Interaction (HCI) research to explore
how to support spectator experiences. This workshop aims
to foster discussion on how technology and HCI can help
to transform the act of spectating games and particularly
esports from a passive (watching) to a more active - and
engaging - experience. Through this workshop we aim to
explore opportunities for research, promote interdisciplinary
exchange, increase awareness, and establish a community
on the subject matter.
Originalsprache | Englisch |
---|---|
Titel | Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems |
Seiten | 1-7 |
Seitenumfang | 7 |
DOIs | |
Publikationsstatus | Veröffentlicht - 2020 |
Research Field
- Former Research Field - Experience Business Transformation
Schlagwörter
- spectatorship; audience experience; streaming; esports