TY - CHAP
T1 - Workshop: VR [we are] Training - Workshop on Collaborative Virtual Training for Challenging Contexts
AU - Regal, Georg
AU - Schrom-Feiertag, Helmut Georg
AU - Nguyen, Quynh
AU - Aust, Marco
AU - Murtinger, Markus
AU - Smit, Dorothé
AU - Tscheligi, Manfred
AU - Billinghurst, Mark
N1 - 2. Quartal 2022
CHI EA '22: CHI Conference on Human Factors in Computing Systems Extended Abstracts April 2022, Article No.: 83, pp 16; https://doi.org/10.1145/3491101.3503710
PY - 2022
Y1 - 2022
N2 - Virtual reality provides great opportunities to simulate various en vironments and situations as reproducible and controllable training
environments. Training is an inherently collaborative efort, with
trainees and trainers working together to achieve specifc goals.
Recently, we have seen considerable efort to use virtual training
environments (VTEs) in many demanding training contexts, e.g.
police training, medical frst responder training, frefghter training
etc. For such contexts, trainers and trainees must undertake vari ous roles as supervisors, adaptors, role players, and observers in
training, making collaboration complex, but essential for training
success. These social and multi-user aspects for collaborative VTEs
have received little investigation so far. Therefore, we propose this
workshop to discuss the potential and perspectives of VTEs for
challenging training settings. In a one-day online workshop, re searchers and practitioners will jointly develop a research agenda
on how currently underrepresented aspects of social and collab orative work can be integrated into VR-supported training. This
workshop will focus on two themes: (1) Multi-sensory experience:
novel collaborative interfaces for VTEs (e.g. joint use of tangible
devices, strategies for preventing simulator-induced negative ef fects); (2) Multi-user interaction: collaboration in VTEs between
trainers (two trainers run a scenarios jointly), trainers and trainees
/the trainer controls the scenario for a trainee), and trainees with
each other (e.g. two trainees solve an exercise together).
AB - Virtual reality provides great opportunities to simulate various en vironments and situations as reproducible and controllable training
environments. Training is an inherently collaborative efort, with
trainees and trainers working together to achieve specifc goals.
Recently, we have seen considerable efort to use virtual training
environments (VTEs) in many demanding training contexts, e.g.
police training, medical frst responder training, frefghter training
etc. For such contexts, trainers and trainees must undertake vari ous roles as supervisors, adaptors, role players, and observers in
training, making collaboration complex, but essential for training
success. These social and multi-user aspects for collaborative VTEs
have received little investigation so far. Therefore, we propose this
workshop to discuss the potential and perspectives of VTEs for
challenging training settings. In a one-day online workshop, re searchers and practitioners will jointly develop a research agenda
on how currently underrepresented aspects of social and collab orative work can be integrated into VR-supported training. This
workshop will focus on two themes: (1) Multi-sensory experience:
novel collaborative interfaces for VTEs (e.g. joint use of tangible
devices, strategies for preventing simulator-induced negative ef fects); (2) Multi-user interaction: collaboration in VTEs between
trainers (two trainers run a scenarios jointly), trainers and trainees
/the trainer controls the scenario for a trainee), and trainees with
each other (e.g. two trainees solve an exercise together).
U2 - 10.1145/3491101.3503710
DO - 10.1145/3491101.3503710
M3 - Conference Proceedings without Presentation
SN - 9781450391566
SP - 1
EP - 6
BT - CHI EA '22: Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems
ER -