Computer Science
Design Strategy
50%
Behavioral Change
50%
Game Design
50%
Virtual Reality Experience
50%
Fictitious Character
50%
Practical Experience
50%
Research Process
50%
Economic Resources
50%
Centered Approach
50%
Team Member
50%
Research Project
50%
Computer Hardware
50%
Find Participant
50%
Verbal Feedback
50%
Potential Solution
25%
Online Survey
25%
User Requirement
25%
Development Project
25%
Psychology
Needs Assessment
100%
Relatedness
75%
Narrative
50%
Receptivity
50%
Applied Research
50%
Verbal Feedback
50%
Altruistic Behavior
50%
Mobile Phones
50%
Leisure Activity
50%
Team Member
50%
Coping Behavior
50%
Autonomy
25%
Reciprocal Relationship
12%
Social Norms
12%
Social Sciences
Post-Pandemic
50%
Altruistic Behavior
50%
Non-Native Speaker
50%
Language Barriers
50%
Economic Resources
50%
Education Level
50%
COVID-19
50%
Leisure and Education
50%
Co-Creation
50%
Mobile Phones
50%
Inclusivity
50%
Needs Assessment
50%
Civil Courage
16%
Social Norm
16%