Computer Science
User-Centered Design
66%
Design Practice
50%
Empirical Research
50%
Brainstorming Session
50%
Fictitious Character
50%
Practical Experience
50%
Group Discussion
50%
Task Performance
50%
Visually Impaired User
50%
Case Study
50%
Research Process
50%
Participatory Design
50%
Building-Blocks
50%
Economic Resources
50%
Centered Approach
50%
Research Project
50%
Team Member
50%
Computer Hardware
50%
Find Participant
50%
Verbal Feedback
50%
Smartphone Application
33%
Visually Impaired People
33%
Online Survey
25%
Potential Solution
25%
User Requirement
25%
Development Project
25%
Accessible Technology
16%
Contextual Interview
16%
Multiple Method
16%
Text To Speech
16%
Physical Support
16%
Speech Synthesis
16%
Evaluation Result
16%
Centered Design Process
16%
Game Design
16%
Speech Recognition
16%
Creation Process
16%
Psychology
Needs Assessment
100%
Mobile Phones
100%
Gamification
50%
Receptivity
50%
Applied Research
50%
Verbal Feedback
50%
Relatedness
50%
Team Member
50%
Altruistic Behavior
50%
Leisure Activity
50%
Relationality
50%
Group Structure
50%
Competitive Pressure
50%
Hegemonic Masculinity
50%
Coping Behavior
50%
Reciprocal Relationship
12%
Social Norms
12%
Self-Motivation
10%
Social Sciences
Post-Pandemic
50%
Altruistic Behavior
50%
Participant Observation
50%
Role Expectation
50%
Stereotypes
50%
COVID-19
50%
Co-Creation
50%
Mobile Phones
50%
Inclusivity
50%
Non-Native Speaker
50%
Language Barriers
50%
Economic Resources
50%
Education Level
50%
Leisure and Education
50%
Needs Assessment
50%
Civil Courage
16%
Social Norm
16%