TY - JOUR
T1 - Augmented Reality Assisted Assembly: An Action Regulation Theory Perspective on Performance and User Experience
AU - Gerdenitsch, Cornelia
AU - Sackl, Andreas
AU - Hold, Philipp
N1 - 4. Quartal 2022
Available online: 9 November 2022
accepted: 28.10.2022
PY - 2022
Y1 - 2022
N2 - The growing demand for personalized products is changing the manufacturing industry and requires flexible assembly instructions. In this context, augmented reality (AR)-based digital instructions represent a potential solution. However, empirical evidence of their effectiveness in terms of performance, user experience, and work
experience remains fragmented and mixed. Moreover, theoretical arguments related to their effects are completely lacking. In this paper, we present the results of two studies conducted in a pilot factory that inves tigated the differences between a screen-based, a static AR-based, and an animated AR-based application. We found that task completion time was best in the animated AR condition and hedonic user experience was higher in the AR conditions than in the screen-based one. In addition, we discovered a loss of agency in the animated AR condition, represented through hesitant behavior regarding voice input. Based on the interview data, it became clear that users saw themselves in a passive role blindly executing. They transferred the authority originally assigned to them to the technology. As a result, users remained passive even though their action was required.
Relevance to industry: When developing AR assistance for industrial work, the inherent design challenge is to develop the technology in a way that supports mental effort sufficiently to enhance performance
while keeping the user in an active state. We formulate design implications as well as a theoretical frame to meet this challenge.
AB - The growing demand for personalized products is changing the manufacturing industry and requires flexible assembly instructions. In this context, augmented reality (AR)-based digital instructions represent a potential solution. However, empirical evidence of their effectiveness in terms of performance, user experience, and work
experience remains fragmented and mixed. Moreover, theoretical arguments related to their effects are completely lacking. In this paper, we present the results of two studies conducted in a pilot factory that inves tigated the differences between a screen-based, a static AR-based, and an animated AR-based application. We found that task completion time was best in the animated AR condition and hedonic user experience was higher in the AR conditions than in the screen-based one. In addition, we discovered a loss of agency in the animated AR condition, represented through hesitant behavior regarding voice input. Based on the interview data, it became clear that users saw themselves in a passive role blindly executing. They transferred the authority originally assigned to them to the technology. As a result, users remained passive even though their action was required.
Relevance to industry: When developing AR assistance for industrial work, the inherent design challenge is to develop the technology in a way that supports mental effort sufficiently to enhance performance
while keeping the user in an active state. We formulate design implications as well as a theoretical frame to meet this challenge.
KW - Augmented reality; Mixed reality; Assembly; Action regulation theory; Hedonic user experience; Work experience; Automation; Agency;
KW - Augmented reality; Mixed reality; Assembly; Action regulation theory; Hedonic user experience; Work experience; Automation; Agency;
U2 - 10.1016/j.ergon.2022.103384
DO - 10.1016/j.ergon.2022.103384
M3 - Article
SN - 0169-8141
VL - 92
JO - International Journal of Industrial Ergonomics
JF - International Journal of Industrial Ergonomics
IS - 103384
ER -