Be Active! Participatory Design of Accessible Movement-Based Games

Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

Abstract

Regular physical exercise is an essential factor for preventing chronic diseases. Activities to support physical education in schools have been increasingly used in recent years as a target to get young people interested in sports. However, for visually impaired students it is difficult to participate in traditional team sports which are widely played in physical education. To overcome this issue, we developed a design toolkit consisting of building blocks that enable visually impaired students to create and play their own movement-based games. In order to investigate different types of building blocks and their potential to create accessible movement-based games, we conducted two game design workshops with visually impaired students. The results show that our building blocks can successfully be used by visually impaired students to empower them to become creators of movement-based games that are both accessible and engaging. By making our design-process transparent, we further provide insights on how to implement a co-creation process in a school for visually impaired students.
Original languageEnglish
Title of host publicationTEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
Pages179-192
Number of pages14
DOIs
Publication statusPublished - 2020
EventTEI 2020: Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction -
Duration: 9 Feb 202012 Feb 2020

Conference

ConferenceTEI 2020: Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
Period9/02/2012/02/20

Research Field

  • Experience Business Transformation

Keywords

  • Game Design
  • Co-design
  • Critical Making
  • Exertion Games
  • Movement-based Games
  • Participatory Design

Fingerprint

Dive into the research topics of 'Be Active! Participatory Design of Accessible Movement-Based Games'. Together they form a unique fingerprint.

Cite this