Abstract
Participatory Design (PD) aims to create technological solutions that improve users’ lives and to foster users’ empowerment. While PD has received extensive attention regarding its processes and methods, less research exists on the effects of PD. With the increasing inclusion of Extended Reality (XR) into PD, this gap necessitates a critical analysis of how and to which end XR can be best used in PD activities to achieve the desired effects. Through the analysis of 16 XR prototyping workshops, we explore the impact of immersive and non-immersive XR prototyping on PD effects. Furthermore, we delineate differences between the immersive and non-immersive approaches. Our work contributes to a comprehensive understanding of the effects of XR prototyping for PD, rooted in theoretical and empirical insights. It further illustrates what each approach offers and presents design considerations to assist practitioners in successfully integrating XR prototyping into their design practice.
Original language | English |
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Title of host publication | Proceedings of the 2024 ACM Designing Interactive Systems Conference |
Place of Publication | New York, NY, USA |
Pages | 2198-2212 |
DOIs | |
Publication status | Published - 1 Jul 2024 |
Event | ACM Conference on Designing Interactive Systems (DIS) 2024 - IT University, Copenhagen, Denmark Duration: 1 Jul 2024 → 5 Jul 2024 https://dis.acm.org/2024/ |
Publication series
Name | DIS '24 |
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Publisher | Association for Computing Machinery |
Conference
Conference | ACM Conference on Designing Interactive Systems (DIS) 2024 |
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Abbreviated title | DIS2024 |
Country/Territory | Denmark |
City | Copenhagen |
Period | 1/07/24 → 5/07/24 |
Internet address |
Research Field
- Experience Business Transformation
Keywords
- Immersive prototyping
- Mixed Reality
- Non-immersive prototyping
- Participatory Design
- Virtual Reality
- XR prototyping