Between Two Worlds: Analysing the Effects of Immersive and Non-Immersive Prototyping for Participatory Design

Huu Quynh Huong Nguyen (Speaker), Alexandra Windisch, Simone Kriglstein

Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

Abstract

Participatory Design (PD) aims to create technological solutions that improve users’ lives and to foster users’ empowerment. While PD has received extensive attention regarding its processes and methods, less research exists on the effects of PD. With the increasing inclusion of Extended Reality (XR) into PD, this gap necessitates a critical analysis of how and to which end XR can be best used in PD activities to achieve the desired effects. Through the analysis of 16 XR prototyping workshops, we explore the impact of immersive and non-immersive XR prototyping on PD effects. Furthermore, we delineate differences between the immersive and non-immersive approaches. Our work contributes to a comprehensive understanding of the effects of XR prototyping for PD, rooted in theoretical and empirical insights. It further illustrates what each approach offers and presents design considerations to assist practitioners in successfully integrating XR prototyping into their design practice.
Original languageEnglish
Title of host publicationProceedings of the 2024 ACM Designing Interactive Systems Conference
Place of PublicationNew York, NY, USA
Pages2198-2212
DOIs
Publication statusPublished - 1 Jul 2024
EventACM Conference on Designing Interactive Systems (DIS) 2024 - IT University, Copenhagen, Denmark
Duration: 1 Jul 20245 Jul 2024
https://dis.acm.org/2024/

Publication series

NameDIS '24
PublisherAssociation for Computing Machinery

Conference

ConferenceACM Conference on Designing Interactive Systems (DIS) 2024
Abbreviated titleDIS2024
Country/TerritoryDenmark
CityCopenhagen
Period1/07/245/07/24
Internet address

Research Field

  • Experience Business Transformation

Keywords

  • Immersive prototyping
  • Mixed Reality
  • Non-immersive prototyping
  • Participatory Design
  • Virtual Reality
  • XR prototyping

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