Abstract
The project Virtual Pursuit makes use of the behavior changing
potential of games to foster the awareness of alternative travel modes and routes. This demo will showcase a multimodal collectible card game themed within the mobility context that aims at increasing awareness for sustainable mobility alternatives. The game is conceptualized as a persuasive Smartphone application and prototypically implemented in an analog version.
| Original language | English |
|---|---|
| Title of host publication | 11th International Conference on Persuasive Technology. Adjunct Proceedings |
| Editors | Alexander Meschtscherjakov, Boris De Ruyter, Verena Fuchsberger, Martin Murer, Manfred Tscheligi |
| Number of pages | 4 |
| Publication status | Published - 2016 |
| Event | PERSUASIVE 2016 - 11th International Conference on Persuasive Technology - Duration: 5 Apr 2016 → 7 Apr 2016 |
Conference
| Conference | PERSUASIVE 2016 - 11th International Conference on Persuasive Technology |
|---|---|
| Period | 5/04/16 → 7/04/16 |
Research Field
- Former Research Field - Mobility Systems
- Former Research Field - Technology Experience
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