Abstract
We present a system to evaluate and improve visual guidance
systems and signage for pedestrians inside large buildings.
Given a 3D model of an actual building we perform
agent-based simulations mimicking the decision making process
and navigation patterns of pedestrians trying to nd
their way to prede ned locations. Our main contribution
is to enable agents to base their decisions on realistic threedimensional
visibility and occlusion cues computed from the
actual building geometry with added semantic annotations
(e.g. meaning of signs, or purpose of inventory), as well as
an interactive visualization of simulated movement trajectories
and accompanying visibility data tied to the underlying
3D model. This enables users of the system to quickly pinpoint
and solve problems within the simulation by watching,
exploring and understanding emergent behavior inside the
building. This insight gained from introspection can in turn
inform planning and thus improve the e ectiveness of guidance
systems.
| Original language | English |
|---|---|
| Title of host publication | Proceedings of the 18th ACM symposium on Virtual reality software and technology |
| Pages | 9-16 |
| Number of pages | 8 |
| DOIs | |
| Publication status | Published - 2012 |
| Event | VRST 2012 - Duration: 10 Dec 2012 → 12 Dec 2012 |
Conference
| Conference | VRST 2012 |
|---|---|
| Period | 10/12/12 → 12/12/12 |
Research Field
- Former Research Field - Mobility Systems
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