Challenges in Virtual Reality Training for CRBN Events

Georg Regal (Speaker), Helmut Georg Schrom-Feiertag, Massimo Migliorini, Massimiliano Guarneri, Daniele Di Giovanni, Andrea D´Angelo, Markus Murtinger

    Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

    Abstract

    The re-emergence of chemical, biological, radioactive, nuclear (CBRN) threats as a key area of focus for military (as well as civilian) actors, paired with the early stage of CBRN VR training, create a strong opportunity for future research. Improvement in game engine technology, and Virtual Reality hard and software can improve CBRN training and simulation for military and civilian responders to CBRN events. Therefore, in this work, we discussed challenges for developing a European virtual reality based CBRN training. By standardizing CBRN training on a European Level interoperability between different actors (military and civilian) and European nationalities shall be increased. We presented the main cornerstones for a VR CBRN training that shall be tackled in the VERTIgO project: (1) the Exercise Simulation Platform, (2) Scenario Creator, and (3) a CBRN VR Mask.
    Original languageEnglish
    Title of host publicationExtended Reality. XR Salento 2022. Lecture Notes in Computer Science
    PublisherSpringer
    Pages79-88
    Number of pages10
    ISBN (Print)978-3-031-15553-6
    DOIs
    Publication statusPublished - 2022
    Event1st International Conference on eXtended Reality (XR SALENTO 2022) -
    Duration: 6 Jul 20228 Jul 2022

    Conference

    Conference1st International Conference on eXtended Reality (XR SALENTO 2022)
    Period6/07/228/07/22

    Research Field

    • Former Research Field - Experience Business Transformation

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