Abstract
The re-emergence of chemical, biological, radioactive, nuclear
(CBRN) threats as a key area of focus for military (as well as
civilian) actors, paired with the early stage of CBRN VR training, create a strong opportunity for future research. Improvement in game engine technology, and Virtual Reality hard and software can improve CBRN training and simulation for military and civilian responders to CBRN events. Therefore, in this work, we discussed challenges for developing a European virtual reality based CBRN training. By standardizing CBRN training on a European Level interoperability between different actors (military and civilian) and European nationalities shall be increased. We presented the main cornerstones for a VR CBRN training that shall be tackled in the VERTIgO project: (1) the Exercise Simulation Platform, (2) Scenario Creator, and (3) a CBRN VR Mask.
Original language | English |
---|---|
Title of host publication | Extended Reality. XR Salento 2022. Lecture Notes in Computer Science |
Publisher | Springer |
Pages | 79-88 |
Number of pages | 10 |
ISBN (Print) | 978-3-031-15553-6 |
DOIs | |
Publication status | Published - 2022 |
Event | 1st International Conference on eXtended Reality (XR SALENTO 2022) - Duration: 6 Jul 2022 → 8 Jul 2022 |
Conference
Conference | 1st International Conference on eXtended Reality (XR SALENTO 2022) |
---|---|
Period | 6/07/22 → 8/07/22 |
Research Field
- Former Research Field - Experience Business Transformation