Abstract
Implementing circular economy principles in the built environment
significantly reduces raw material extraction and generated waste. A
transition is essential, especially as it accounts for 40- 60% of
global raw material extraction and 33% of total waste in the European
Union. This paper shows the methodological approach to generating a
digital Building model to enable circular economy in the early design
stage by coupling Generative Design methods, enabling automated variant
generation of Digital building models, Building Information Modelling
objects, and assessment algorithms to evaluate the environmental impact
and circularity. By visualising the assessments of the generated
variants of (so-called) Circular Twins in a Virtual Reality environment,
including user interaction with a voice-controlled Virtual Agent, the
digital Circular Twin ecosystem enables the early implementation of the
goals of the circular economy and sustainability in Architecture,
Engineering and Construction.
| Original language | German |
|---|---|
| Pages (from-to) | 1-20 |
| Number of pages | 20 |
| Journal | Journal of Sustainable Development of Energy, Water and Environment Systems |
| Volume | 12 |
| Issue number | 2 |
| DOIs | |
| Publication status | Published - Jun 2024 |
Research Field
- Decarbonisation and Circularity in Built Environment
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