Do You Love It Already or Do You Still Ignore It? The Two Faces of the Phenomenon Spectatorship in Esports

Alexander Pfeiffer (Speaker), Thomas Wernbacher, Natalie Denk, Simone Kriglstein

    Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

    Abstract

    The rise of interest in Esports and in spectating other people playing games increased over the years and has developed into a mass phenomenon. However, there still exists a big gap between people who love Esports and people who don´t. This gap itself was probably just as big several years ago as it is today, only the number of Esports fans has increased. Nevertheless, there seems to be no grey area, either one stands on one side or on the other. In this paper we will discuss several possible reasons for this phenomenon with the goal to initiate a discussion for finding ways and strategies to close this gap.
    Original languageEnglish
    Title of host publicationWorkshop proceedings "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020
    Number of pages4
    Publication statusPublished - 2020
    EventWorkshop "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020 -
    Duration: 1 Jan 2020 → …

    Conference

    ConferenceWorkshop "Be Part Of It: Spectator Experience in Gaming and eSports" in conjunction with CHI 2020
    Period1/01/20 → …

    Research Field

    • Former Research Field - Experience Business Transformation

    Keywords

    • Esports; Perception; Rules; Media; Fan community

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