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I´m There! The Influence of Virtual Reality and Mixed Reality Environments Combined with Two Different Navigation Methods on Presence

  • Mario Lorenz (Speaker)
  • , Marc Busch
  • , Lukas Rentzos
  • , Manfred Tscheligi
  • , Philipp Klimant
  • , Peter Fröhlich
  • Chemnitz University of Technology
  • University of Patras

Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

Abstract

For various VR/MR/AR applications, such as virtual usability studies, it is very important that the participants have the Feeling that they are really in the environment. This feeling of "being" in a mediated environment is described as presence. Two important factors that influence presence are the level of immersion and the navigation method. We developed two navigation methods to simulate natural walking using a Wii Balance Board and a Kinect Sensor. In this preliminary study we examined the effects of these navigation methods and the level of immersion on the participants´ perceived presence in a 2x2 factorial between-subjects study with 32 participants in two different VEs (Powerwall and Mixed-Reality-See-Through-Glasses). The results indicate that reported presence is higher for the Kinect navigation and Powerwall for some facets of presence.
Original languageEnglish
Title of host publication2015 IEEE Virtual Reality Conference (VR). Proceedings
Pages223-224
Number of pages2
Publication statusPublished - 2015
EventVR 2015 IEEE Virtual Reality -
Duration: 23 Mar 201527 Mar 2015

Conference

ConferenceVR 2015 IEEE Virtual Reality
Period23/03/1527/03/15

Research Field

  • Former Research Field - Technology Experience

Keywords

  • Presence
  • User Studies
  • 3D Navigation
  • Mixed Reality

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