"I'm too old for this!": influence of age on perception of gamified public participation

Sarah-Kristin Thiel (Speaker), Michaela Reisinger, Kathrin Röderer

Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

Abstract

By incorporating game elements into e-participation tools, municipalities and scholars alike are aiming to reach participants beyond the "usual suspects". However, it is little known how different social groups react to the concept of gamified participation. While younger individuals are said to approve of games, older generations are thought to oppose game-like systems. This paper reports on the evaluation of a gamified mobile participation platform, focusing on participants' attitudes towards game-like aspects as well as their interest in urban planning. Our results show that while younger as well as older individuals remain ambivalent towards gamified participation, youth is more inclined to be in favor of the approach. Contrary to common assumptions, younger individuals are not less interested in urban planning and participation
Original languageEnglish
Title of host publicationMUM '16 Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia
Pages343-346
Number of pages4
DOIs
Publication statusPublished - 2016
EventMUM 2016 - 15th International Conference on Mobile and Ubiquitous Multimedia -
Duration: 12 Dec 201615 Dec 2016

Conference

ConferenceMUM 2016 - 15th International Conference on Mobile and Ubiquitous Multimedia
Period12/12/1615/12/16

Research Field

  • Former Research Field - Technology Experience

Keywords

  • e-participation; gamification; age; gamified participation

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