Abstract
Online gaming has taken on an indispensable role in popular culture
and with it interest in understanding all types of player communities
- be it directly within our around a game - shi?ed into the focus of
aSention of game developers. While research on player networks
has proliferated, visualization of these communities and networks
has received liSle consideration. In this paper we introduce PlaNet,
a tool speciEurocally targeted toward visualizing Player Networks.
We refect on the present state of development and utilize a social
network derived from data from the matchmaking website the100.io
to demonstrate its current visualization capabilities.
Original language | English |
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Title of host publication | Proceedings of the 13th International Conference on the Foundation of Digital Games - FDG'18 |
Number of pages | 4 |
DOIs | |
Publication status | Published - 2018 |
Event | FDG´18 Foundations of Digital Games 2018 - Duration: 7 Aug 2018 → 10 Aug 2018 |
Conference
Conference | FDG´18 Foundations of Digital Games 2018 |
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Period | 7/08/18 → 10/08/18 |
Research Field
- Former Research Field - Capturing Experience
Keywords
- Player Communities
- Social Networks
- Visualization