Introducing PlaNet - A Tool for Visualizing Player Communities

Günter Wallner, Simone Kriglstein (Speaker)

    Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Poster Presentationpeer-review

    Abstract

    Online gaming has taken on an indispensable role in popular culture and with it interest in understanding all types of player communities - be it directly within our around a game - shi?ed into the focus of aSention of game developers. While research on player networks has proliferated, visualization of these communities and networks has received liSle consideration. In this paper we introduce PlaNet, a tool speciEurocally targeted toward visualizing Player Networks. We refect on the present state of development and utilize a social network derived from data from the matchmaking website the100.io to demonstrate its current visualization capabilities.
    Original languageEnglish
    Title of host publicationProceedings of the 13th International Conference on the Foundation of Digital Games - FDG'18
    Number of pages4
    DOIs
    Publication statusPublished - 2018
    EventFDG´18 Foundations of Digital Games 2018 -
    Duration: 7 Aug 201810 Aug 2018

    Conference

    ConferenceFDG´18 Foundations of Digital Games 2018
    Period7/08/1810/08/18

    Research Field

    • Former Research Field - Capturing Experience

    Keywords

    • Player Communities
    • Social Networks
    • Visualization

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