Missing the Forest for the Trees: Balancing Personalization Costs and Benefits in Persuasive Games

Elke Mattheiss (Speaker), David Sellitsch, Marc Busch, Wolfgang Hochleitner, Josef Froschauer, Manfred Tscheligi

Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

Abstract

Research has shown that personalization of persuasive games along certain dimensions (e.g. gender, player types) can increase the persuasive effect. However, when designing a personalized game the question arises, which play-er characteristics should be used as personalization factors? Considering too many factors quickly results in extensive or even unmanageable design efforts, whereas focusing on too few leads to the risk of stereotyping or addressing only a small part of the target group. In this position paper, we discuss issues of per-sonalization in design practice and present the approach we choose in designing persuasive games for promoting an active lifestyle. We conclude with the need for empirical research in order to estimate costs and benefits of personalization.
Original languageEnglish
Title of host publicationProceedings of the International Workshop on Personalization in Persuasive Technology
EditorsRita Orji, Michaela Reisinger, Marc Busch, Arie Dijkstra, Agnis Stibe, Manfred Tscheligi
Pages40-43
Number of pages4
Publication statusPublished - 2016
EventPERSUASIVE 2016 - 11th International Conference on Persuasive Technology -
Duration: 5 Apr 20167 Apr 2016

Conference

ConferencePERSUASIVE 2016 - 11th International Conference on Persuasive Technology
Period5/04/167/04/16

Research Field

  • Former Research Field - Technology Experience

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