Mobile Location-Based Games to support Orientation & Mobility Training for Visually Impaired Students

Georg Regal (Speaker), Elke Mattheiss, David Sellitsch, Manfred Tscheligi

Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

Abstract

Orientation and Mobility (O&M) training is an important aspect in the education of visually impaired students. In this work we present a scavenger hunt-like location-based game to support O&M training. In two comparative studies with blind and partially sighted students and interviews with teachers we investigate if a mobile game played in the real world is a suitable approach to support O&M training and if a mobile location-based O&M training game is preferred over a game played in a virtual world. Our results show that a mobile location-based game is a fruitful approach to support O&M training for visually impaired students, and that a mobile location based game is preferred over playing in a virtual world. Based on the gathered insights we discuss implications for using mobile location-based games in O&M training.
Original languageEnglish
Title of host publicationMobileHCI '18 Proceedings of the 20th International Conference on Human-Computer Interaction with Mobile Devices and Services
Number of pages12
DOIs
Publication statusPublished - 2018
EventMobileHCI 2018: 20th International Conference on Human-Computer Interaction with Mobile Devices and Services -
Duration: 3 Sept 20186 Sept 2018

Conference

ConferenceMobileHCI 2018: 20th International Conference on Human-Computer Interaction with Mobile Devices and Services
Period3/09/186/09/18

Research Field

  • Former Research Field - Technology Experience

Keywords

  • Location-based Games; Serious Games; Visually Impaired; Orientation & Mobility Training

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