More Than Just Gameplay: Making a Case for “Let’s Plays” in Education

Barbara Göbl (Speaker), Suzana Jovicic, Natalie Denk, Simon Wimmer, Simone Kriglstein

    Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

    Abstract

    In the following paper, we discuss the use of Let’s Play video production in formal educational settings. We outline previous findings regarding the diverse skill set addressed by actively creating Let’s Plays and discuss the methodology of StreamIT!, a project aiming to create teaching concepts and materials in order to playfully foster collaboration, digital literacy, communicative and creative skills in the classroom and inspire interest in technology. We outline our workshop procedure and discuss how Let’s Play video production may accommodate constructionist learning approaches. Finally, we present a first implementation of the playful workshop concept in two sessions in a fourth grade class in primary school. While the workshop was well received by students, some remaining practical hurdles are identified and addressed.
    Original languageEnglish
    Title of host publicationExtended Abstracts of the Annual Symposium on Computer- Human Interaction in Play (CHI PLAY ’22 EA)
    Pages75-80
    Number of pages6
    DOIs
    Publication statusPublished - 2022
    EventCHIPlay '22: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play -
    Duration: 2 Nov 20225 Nov 2022

    Conference

    ConferenceCHIPlay '22: The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
    Period2/11/225/11/22

    Research Field

    • Former Research Field - Experience Business Transformation

    Keywords

    • Let’s Play; Gameplay Videos; Game-based Learning; Constructionism

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