Abstract
Organisations differ in the acceptance of playfulness at
the workplace. While some value playful approaches as
a means of increasing employees´ motivation, others are
convinced that playing games is not appropriate in a working
context. Depending on whether playful approaches are
accepted and supported by management and employees or
not, we argue that work gamification has different effects.
Based on organisational climate research, we present the
concept of Gamification Climate in organisations. To measure
this, we have developed a corresponding survey instrument;
the Gamification Climate Scale (GCS). Initial validation
results (N=139) indicate good reliability and provided
indications for the further development of the scale. The
GCS may be considered as a promising tool for future research
on work gamification as well as for using it in organisations
that aim to implement gamification approaches.
Original language | English |
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Title of host publication | CHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts |
Pages | 413-420 |
Number of pages | 8 |
DOIs | |
Publication status | Published - 2019 |
Event | CHI Play 2019 - Duration: 22 Oct 2019 → 25 Oct 2019 |
Conference
Conference | CHI Play 2019 |
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Period | 22/10/19 → 25/10/19 |
Research Field
- Former Research Field - Technology Experience
Keywords
- Gamification Climate Scale; Work Gamification; Measurement Instrument; Playfulness; Organizational Climate