Organisational Climate Fostering Playfullness: Introducing the Gamification Climate Scale

Cornelia Gerdenitsch, Daniela Wurhofer, Pascal Klöckner, Simone Kriglstein (Speaker), Manfred Tscheligi

Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Poster Presentationpeer-review

Abstract

Organisations differ in the acceptance of playfulness at the workplace. While some value playful approaches as a means of increasing employees´ motivation, others are convinced that playing games is not appropriate in a working context. Depending on whether playful approaches are accepted and supported by management and employees or not, we argue that work gamification has different effects. Based on organisational climate research, we present the concept of Gamification Climate in organisations. To measure this, we have developed a corresponding survey instrument; the Gamification Climate Scale (GCS). Initial validation results (N=139) indicate good reliability and provided indications for the further development of the scale. The GCS may be considered as a promising tool for future research on work gamification as well as for using it in organisations that aim to implement gamification approaches.
Original languageEnglish
Title of host publicationCHI PLAY '19 Extended Abstracts: Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play Companion Extended Abstracts
Pages413-420
Number of pages8
DOIs
Publication statusPublished - 2019
EventCHI Play 2019 -
Duration: 22 Oct 201925 Oct 2019

Conference

ConferenceCHI Play 2019
Period22/10/1925/10/19

Research Field

  • Former Research Field - Technology Experience

Keywords

  • Gamification Climate Scale; Work Gamification; Measurement Instrument; Playfulness; Organizational Climate

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