Abstract
Effective communication through data visualizations faces challenges due to low visualization literacy among the general audience. Data visualizations are increasingly used to communicate various information, which creates a need to support people in learning how to interpret them. One way to address this issue is game-based learning. However, the design and development of an educational game can be an expensive and time-consuming process. To explore solutions to this issue, this paper investigates the potential of existing entertainment games as platforms for interactive data visualizations in a serious gaming scenario. As use case, the games Townscaper and Stardew Valley were selected. A user study was conducted to assess the usability of these visualizations, and the impact of playfulness and interactivity in enhancing the understanding and possible uses in education. The study demonstrates the effectiveness of using existing entertainment games as platforms for interactive data visualizations in a serious gaming context. The study outcomes revealed that participants perceived an improvement in their understanding, and expressed a belief in their potential for educational purposes.
Original language | English |
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Title of host publication | Proceedings of the 19th International Conference on the Foundations of Digital Games |
Place of Publication | New York, NY, USA |
Number of pages | 12 |
DOIs | |
Publication status | Published - 5 Jul 2024 |
Event | Foundations of Digital Games (FDG 2024) - Worcester Polytechnic Institute, Worcester, United States Duration: 21 May 2024 → 24 May 2024 |
Publication series
Name | FDG 2024 |
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Publisher | Association for Computing Machinery |
Conference
Conference | Foundations of Digital Games (FDG 2024) |
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Abbreviated title | FDG 2024 |
Country/Territory | United States |
City | Worcester |
Period | 21/05/24 → 24/05/24 |
Research Field
- Former Research Field - Experience Business Transformation
Keywords
- Visualization literacy
- Entertainment games
- Game-based Learning