Press H to Help: The Impact of Prosocial Video Games on Prosocial Behaviors by Exposure Time

Danielle Langlois, Scott Drury, Simone Kriglstein

    Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

    Abstract

    Research in multiple fields have examined how video games shape behavior. Specifically, one area of research indicates that prosocial video game play (game play that features helping as a core mechanic) impacts subsequent prosocial behaviors, affect, and accessibility of prosocial thoughts relative to neutral game play with no helping behavior. Exposure time in this past research has varied, so we executed an experiment that both replicates this existing line of research in terms of comparing different games and adds the dimension of exposure time. Differences between the prosocial gaming and control groups were assessed, while correcting for trait altruism and aggression. There were no significant differences between participants in control conditions and those that played the prosocial game, though some variables trended in expected directions. Additionally, exposure time had little impact on participant behavior. Therefore, researchers may not need to be concerned about short-term exposure time variance.
    Original languageEnglish
    Title of host publicationFDG '23: Proceedings of the 18th International Conference on the Foundations of Digital Games
    Place of PublicationNew York, NY, USA
    Pages1-10
    Number of pages10
    DOIs
    Publication statusPublished - 12 Apr 2023
    EventFoundations of Digital Games 2023 (FDG 2023) - Lusófona University, Lisbon, Portugal
    Duration: 11 Apr 202314 Apr 2023
    http://fdg2023.org/

    Publication series

    NameFDG '23

    Conference

    ConferenceFoundations of Digital Games 2023 (FDG 2023)
    Abbreviated titleFDG 2023
    Country/TerritoryPortugal
    CityLisbon
    Period11/04/2314/04/23
    Internet address

    Research Field

    • Former Research Field - Experience Business Transformation

    Keywords

    • Video Games
    • General Learning Model
    • Prosocial Behaviour

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