Abstract
Playtesting of games often relies on a mixed-methods approach
to obtain more holistic insights about and, in turn,
improve the player experience. However, triangulating the
different data sources and visualizing them in an integrated
manner such that they contextualize each other still proves
challenging. Despite its potential value for gauging player behaviour,
this area of research continues to be underexplored. In
this paper, we propose a visualization approach that combines
commonly tracked movement data with - from a visualization
perspective rarely considered - gaze behaviour and emotional
responses. We evaluated our approach through a qualitative expert
study with five professional game developers. Our results
show that both the individual visualization of gaze, emotions,
and movement but especially their combination are valuable
to understand and form hypotheses about player behaviour. At
the same time, our results stress that careful attention needs
to be paid to ensure that the visualization remains legible and
does not obfuscate information.
Original language | English |
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Title of host publication | CHI ´20: Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems |
Pages | 1-14 |
Number of pages | 14 |
DOIs | |
Publication status | Published - 2020 |
Research Field
- Experience Business Transformation
Keywords
- Visual game analytics; playtesting; information visualization; gaze; emotions; movement analysis