Social Presence as a Training Resource: Comparing VR and Traditional Training Simulations

Jakob Carl Uhl, Klaus Neundlinger, Georg Regal

Research output: Contribution to journalArticlepeer-review

Abstract

Virtual Reality (VR) is being used increasingly for training purposes. Especially in the realm of social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which the effectiveness of VR as a learning technology is attributed is the users’ feeling of social presence during the simulated interaction. This paper presents the evaluation of (1) a role play training, (2) a learning app and (3) a VR training application, in a workshop series. Social presence was perceived as equally convincing and engaging for the prototypical VR scene as for the traditional form of role play, although the course of the interaction in VR was highly determined compared to the interaction dynamics of a human role play. In our interpretation, this confirms social presence as a valuable resource for the training of social interaction, connecting various learning settings and methods in increasingly blended or hybrid learning and working contexts.
Original languageEnglish
Number of pages14
JournalResearch in Learning Technology
Volume31
DOIs
Publication statusPublished - 20 Jun 2023

Research Field

  • Experience Business Transformation

Keywords

  • social presence
  • experiential learning
  • virtual reality
  • social skills
  • learning engagement

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