Abstract
Virtual Reality (VR) is being used increasingly for training purposes. Especially in the realm of social skills training, a growing number of simulations have been designed in which trainees learn to master difficult communicative situations. One of the factors to which
the effectiveness of VR as a learning technology is attributed is the users’ feeling of social presence during the simulated interaction. This paper presents the evaluation of (1) a role play training, (2) a learning app and (3) a VR training application, in a workshop series.
Social presence was perceived as equally convincing and engaging for the prototypical VR scene as for the traditional form of role play, although the course of the interaction in VR was highly determined compared to the interaction dynamics of a human role play. In our
interpretation, this confirms social presence as a valuable resource for the training of social interaction, connecting various learning settings and methods in increasingly blended or hybrid learning and working contexts.
Original language | English |
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Number of pages | 14 |
Journal | Research in Learning Technology |
Volume | 31 |
DOIs | |
Publication status | Published - 20 Jun 2023 |
Research Field
- Experience Business Transformation
Keywords
- social presence
- experiential learning
- virtual reality
- social skills
- learning engagement