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Special Interest Group: The Present and Future of Esports in HCI

  • Simone Kriglstein (Speaker)
  • , Anna Lisa Martin-Niedecken
  • , Laia Turmo Vidal
  • , Madison Klarkowski
  • , Katja Rogers
  • , Selen Turkay
  • , Magy Seif El-Nasr
  • , Elena Márquez Segura
  • , Anders Drachen
  • , Perttu Hämäläinen
    • Zurich University of the Arts
    • Uppsala University
    • University of Saskatchewan
    • University of Waterloo
    • Queensland University of Technology
    • University of California at Santa Cruz
    • Universidad Carlos III de Madrid
    • University of York
    • Aalto University

    Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentationpeer-review

    Abstract

    Rapidly gaining in mainstream appeal, esports constitute a phenomenon at the intersection of different Human-Computer Interaction (HCI) perspectives-relating to games user research, multifaceted aspects of game design for performance and entertainment, design and support of social or interpersonal interaction, inclusion vs. toxicity in online communities, visualization of esports data, subdomains like physical esports, as well as connections with education and health contexts. This special interest group (SIG) will provide a space for HCI researchers and practitioners to connect and discuss themes at the intersection of HCI and esports. It will serve as a starting point for mapping the esports design and research landscape in order to identify and pursue opportunities for research, to increase awareness for collaboration in this domain within the HCI community, to share experiences and knowledge, and to establish a community to shape the future of esports.
    Original languageEnglish
    Title of host publicationExtended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems
    Number of pages4
    DOIs
    Publication statusPublished - 2021
    EventCHI 2021 - Making Waves, Combining Strengths -
    Duration: 8 May 202113 May 2021

    Conference

    ConferenceCHI 2021 - Making Waves, Combining Strengths
    Period8/05/2113/05/21

    UN SDGs

    This output contributes to the following UN Sustainable Development Goals (SDGs)

    1. SDG 3 - Good Health and Well-being
      SDG 3 Good Health and Well-being

    Research Field

    • Former Research Field - Experience Business Transformation

    Keywords

    • esports
    • communities
    • spectatorship experience
    • health
    • training
    • education
    • mixed reality
    • streaming

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