Using Cognitive Agent-based Simulation for the Evaluation of Indoor Wayfinding Systems

Research output: Chapter in Book or Conference ProceedingsConference Proceedings with Oral Presentation

Abstract

This paper presents a novel approach to simulate human wayfinding behaviour incorporating visual cognition into a software agent for a computer aided evaluation of wayfinding systems in large infrastructures. The proposed approach follows the Sense-Plan-Act paradigm comprised of a model for visual attention, navigation behaviour and pedestrian movement. Stochastic features of perception are incorporated to enhance generality and diversity of the developed wayfinding simulation to reflect a variety of behaviours. The validity of the proposed approach was evaluated based on empirical data collected through wayfinding experiments with 20 participants in an immersive virtual reality environment using a life-sized 3D replica of Vienna´s new central railway station. The results show that the developed cognitive agent-based simulation provides a further contribution to the simulation of human wayfinding and subsequently a further step to an effective evaluation tool for the planning of wayfinding and signage.
Original languageEnglish
Title of host publicationProceedings of the 13th International Conference on Design & Decision Support Systems in Architecture and Urban Planning
Publication statusPublished - 2016
Event3th International Conference on Design & Decision Support Systems in Architecture and Urban Planning -
Duration: 27 Jun 201628 Jun 2016

Conference

Conference3th International Conference on Design & Decision Support Systems in Architecture and Urban Planning
Period27/06/1628/06/16

Research Field

  • Former Research Field - Mobility Systems

Fingerprint

Dive into the research topics of 'Using Cognitive Agent-based Simulation for the Evaluation of Indoor Wayfinding Systems'. Together they form a unique fingerprint.

Cite this